The rulebook defines these terms as it goes; this is the same list, alphabetised, with a page of its own for each one.

A

Adjacent

Shares a thin border.

B

Building

Cities and starports.

Bury

Place on the bottom of the Court deck.

C

Capture

Place the prompted piece in the Captives box on your player board.

Chapter

The time in which players play rounds until they all run out of action cards.

Clear

Return all pieces from the prompted area.

Control

You control a system and its contents if you have more fresh ships there than each Rival. On a tie, no one controls the system.

D

Damaged

Not fresh—a tipped ship or a building on its darker side.

Destroy

Return a fresh or damaged piece from the map. (It often goes to a Trophies box.)

E

Empty

Has no pieces in or on it.

F

Fresh

Not damaged—an upright ship or a building on its lighter side.

G

Gain

Add the specified piece to your play area from its supply. (You can't gain it if its supply is empty.)

Give

Add the specified piece to a Rival play area.

H

Hit

Tip over a fresh piece on the map, or remove a damaged piece from the map.

L

Loyal

Of your player color.

O

Out of Play

Cannot be interacted with.

P

Piece

Any component in the game.

Place

See Pieces & Piece Limits.

Play Area

On and around your player board. (Most pieces go in specific parts of your play area.)

Prelude

See Prelude Actions.

R

Replace, Return

See Pieces & Piece Limits.

Rival

Of another player's color. When used alone, refers to another player.

Round

The time in which each player takes a turn.

S

Scrap

Make out of play permanently.

Seize the Initiative

Take the initiative marker. You cannot do this if you have the initiative marker or if someone has already seized the initiative this round.

Spend

When referring to a resource, return the spent resource to its supply.

Steal

Add the specified piece to your play area from a Rival's play area. (This is distinct from take because some rules prevent stealing.)

Supply

The general supply holds resources and other shared pieces, and players' supplies hold their Loyal ships and agents.

Swap

Give the prompted piece and take the prompted piece at the same time.

T

Take

Add the specified piece to your play area.

Turn

The time in which a player plays an action card and may take actions.

Turn Order

Starting with the player with initiative and going clockwise.

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